P2
Unit 60 P2
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a) genre
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b) narrative/storyline
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c) production process
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d) characters
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e) gameplay
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f) target audience
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g) platforms
Unit 60 P2
- a) genre
- b) narrative/storyline
- c) production process
- d) characters
- e) gameplay
- f) target audience
- g) platforms
All games share the same basic elements:
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Actions: The activities players carry out in pursuit of the game's goals
Actions are the things players get to do while playing a game.
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Rules: The instructions for how the game works
Rules define what players are able to do and just as importantly, what players cannot do.
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Goals: The outcomes players try to achieve through their play, whether they be measurable or purely experiential
The actions and rules of a game make more sense when we know the game's goal.
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Objects: The things players use to achieve the game's goals
Objects are the things that players interact with during play as defined by the rules.
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Playspace: The space, as defined by the rules, on which the game is played
The playspace creates physical and conceptual relationships between objects
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Players: The operators of the game
Players put the game into motion through their pursuit of the goals using actions and objects within the playspace, all governed by the game's rules.
Games involve action. They involve the player to do something. But just doing something isn’t “playing a game”. Someone playing with a toy is playing with it but doesn’t make it a game. It can be mental actions, or physical. Rules define what players are allowed to do, but more importantly what they can’t do. To make the game fair, and set and agreed on before the game starts. Goals are what the players are trying to achieve, it makes the game have a reason. There are also objects that players interact with, or items to help with the game. The playspace is the world that’s made for you either on a computer generated application or in our heads.
Stuck in the Mud
Actions: The activities players carry out in pursuit of the game's goals
You run around. 2 players are selected as the “chasers”. The “chasers” then have to chase the other players.
Rules: The instructions for how the game works
The chasers attempt to run up to another player and touch them. If caught, the player will have to stand still. However a teammate/another player can run up and free them by touching them. There’s also a set play area, which you’re not allowed to leave. There are also benches which you can stand on for immunity. But you’re only allowed on the bench for 5 seconds. And you can only start after “the game master” or a player counts down from 3. There’s also a time limit of 30 seconds for a round
Goals: The outcomes players try to achieve through their play, whether they be measurable or purely experiential
The goal for the catchers is to catch every player. Once they have caught everyone they win. However once the round ends and not all players are caught, the players win.
Objects: The things players use to achieve the game's goals
The players can use the bench for immunity. Both teams want to use their teammates. The catchers want to work with their teammate to catch as many players as possible. And the players rely on their teammates to free them if they get caught.
Playspace: The space, as defined by the rules, on which the game is played
There is a small square area which you’re not allowed to leave. However depending on where you play, the area can be bigger or smaller. But it tends to be a square or circular area.
Players: The operators of the game
There are two types of players. Catches and normal players. A referee if wanted. And someone to time the rounds which could also be done by the referee.
Narrative
The main characters, (different types of birds) get their eggs stolen. They want revenge on the pigs that stole their eggs.
Progression
Complete levels by defeating pigs.
Secondary Mechanics
Fire birds at pigs and buildings. Also find secrets.
Core Mechanic
- Actions: The activities players carry out in pursuit of the game's goals
Actions are the things players get to do while playing a game.
- Rules: The instructions for how the game works
Rules define what players are able to do and just as importantly, what players cannot do.
- Goals: The outcomes players try to achieve through their play, whether they be measurable or purely experiential
The actions and rules of a game make more sense when we know the game's goal.
- Objects: The things players use to achieve the game's goals
Objects are the things that players interact with during play as defined by the rules.
- Playspace: The space, as defined by the rules, on which the game is played
The playspace creates physical and conceptual relationships between objects
- Players: The operators of the game
Players put the game into motion through their pursuit of the goals using actions and objects within the playspace, all governed by the game's rules.
Games involve action. They involve the player to do something. But just doing something isn’t “playing a game”. Someone playing with a toy is playing with it but doesn’t make it a game. It can be mental actions, or physical. Rules define what players are allowed to do, but more importantly what they can’t do. To make the game fair, and set and agreed on before the game starts. Goals are what the players are trying to achieve, it makes the game have a reason. There are also objects that players interact with, or items to help with the game. The playspace is the world that’s made for you either on a computer generated application or in our heads.
Stuck in the Mud
Actions: The activities players carry out in pursuit of the game's goals
You run around. 2 players are selected as the “chasers”. The “chasers” then have to chase the other players.
Rules: The instructions for how the game works
The chasers attempt to run up to another player and touch them. If caught, the player will have to stand still. However a teammate/another player can run up and free them by touching them. There’s also a set play area, which you’re not allowed to leave. There are also benches which you can stand on for immunity. But you’re only allowed on the bench for 5 seconds. And you can only start after “the game master” or a player counts down from 3. There’s also a time limit of 30 seconds for a round
Goals: The outcomes players try to achieve through their play, whether they be measurable or purely experiential
The goal for the catchers is to catch every player. Once they have caught everyone they win. However once the round ends and not all players are caught, the players win.
Objects: The things players use to achieve the game's goals
The players can use the bench for immunity. Both teams want to use their teammates. The catchers want to work with their teammate to catch as many players as possible. And the players rely on their teammates to free them if they get caught.
Playspace: The space, as defined by the rules, on which the game is played
There is a small square area which you’re not allowed to leave. However depending on where you play, the area can be bigger or smaller. But it tends to be a square or circular area.
Players: The operators of the game
There are two types of players. Catches and normal players. A referee if wanted. And someone to time the rounds which could also be done by the referee.
Narrative
The main characters, (different types of birds) get their eggs stolen. They want revenge on the pigs that stole their eggs.
Progression
Complete levels by defeating pigs.
Secondary Mechanics
Fire birds at pigs and buildings. Also find secrets.
Core Mechanic




















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